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Museum design
Interactive Exhibits
Oral sources: compilation and archiving |
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Interactive exhibit
about the ability on how to best organize
and exploit the team resources. |
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The game aim is to
wake up Atlat using the light.
The central altar is a weighing scale responding
to the players weight: when they step down,
they lose points whereas to gain points, they
must simultaneously light up two lights of
the same colour that will alternatively flash
on the wall. The resulting amount of points – as
a difference between those lost in stepping
down and those gained with the lights – will
determine whether the door opens or not.
The
button must be kept down until flashing stops.
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